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 Gran Turismo 5 (Official Thread)

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Post # : 1744
Age : 38
Location : Westcheddar, NY
Status : "Amateurs talk strategy. PROFESSIONALS talk logistics."

PostSubject: Gran Turismo 5 (Official Thread)   Sun Dec 13, 2009 2:58 am

Gran Turismo 5 takes the series to a whole new level. A first for the franchise, The game supports online racing and features over 1000 CARS, over 20 courses, 70 variations, the newest hybrid cars and electric cars, a new physics engine, a new in-cockpit view, HD support, and much more.
Gran Turismo will feature both a single player and split screen two player arcade mode. GT Mode includes world map, my garage, car dealer, tuning shop, championship race, and license test. Online support includes open lobby, text/voice chat, private room, online photo album, online replay album, and export of replays to YouTube.

“The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine. We’re still working on setting the sensitivity level of of the damage. You can have it so if you have a single hit your car isn’t going to be able to be driven anymore. It’s a matter of adjustment.”

“The most difficult part is actually NASCAR. Their rules are really, really complex. It’s almost the difference between soccer and American football. I’m not quite sure of just how much of NASCAR’s rules we’ll be able to implement but we’re going to try.”